Move to the points.

Richmond richmondmathewson at gmail.com
Sun Jun 26 11:30:09 EDT 2016


It is very easy to draw and/or generate a *multi-point vector path* on a 
stack
and then *animate* a control to move along it like this:

*move* the *btn* "button" to the points of the *graphic* "wiggle" in 30 secs

but is looks, frankly, bl**dy silly except in the most trivial of instances.

So I had the "daft" idea of using either:

a button with a rapidly changing *icon*,

or

a graphic object with a rapidly changing *backPattern*

to give the illusion of *animation* in a way that is, at least, a bit 
less silly.

HOWEVER  . . .

It seems that commands such as

move the btn "button" to the points of the graphic "wiggle" in 30 secs

are very difficult to*interrupt* with*animation sequences* such as this:

  set the icon of btn "button" to the id of img "prawn1"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn2"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn3"
    wait 3 ticks
  set the icon of btn "button" to the id of img "prawn4"
    wait 3 ticks

AND, in an*ideal situation* that sort of sequence of commands should NOT 
interrupt
the move command but run *concurrently*.

Richmond.




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