Another way of approaching LC8

James Hale james at thehales.id.au
Thu Jun 9 22:42:33 EDT 2016


I concur with all the previous posters on this.
Just jump in.
I have been working slowly on an app since V6.
Hey, I'm retired and this is something I do to amuse myself.
Anyway, I have continued developing this app, adding bits and pieces to it through all of lc6 and lc7. I would occasionally open it in one of the lc8dp's to see how things were going but never really moved over to lc8 until dp16.
This is not because of issues with the engine, more bugs in the IDE that got in my way.
Indeed, it took about a dozen DP releases before I could get past the first screen of my app.
Anyway, each time I tried I would find a bug here or there, submit a report and then go back to lc7 until the next dp.
Since dp16 I have been satisfied that most of the issues have been sorted.
This has enabled me to begin to take advantage of lc8 only features such as widgets. In fact the SVG widget being my favorite thus far as it has allowed me to replace all my png graphics I had been using for button icons with nice clean scalable ones.
In the process I have also been able to find a few bugs in the widget and get them repaired.
This is probably the most rewarding aspect of using 8, being able to help with ironing out remaining problems.
Well that plus knowing my app is using the best LC has to offer.
There are still some issues that need addressing but there will always be something won't there.

Just grab one of your current apps that you have a fondness for, open it in 8 and start going though it. As Richard said, you will learn what you need to learn, as you need it. That's part of the fun, isn't it?

James




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