Animation in LiveCode

Richmond richmondmathewson at gmail.com
Mon Jan 4 15:18:57 EST 2016


On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote:
> I’m “back at it” trying to discover all possible means for animation in Livecode. All the high end tools seem to export to video: create your frame based “thing” whatever it is.. then you save as h.264.
>
> I don’t find much that will export to animated GIF — which seems to be the only “native” way to play animation in LiveCode….
>
> The use case is: If we commission some 2D animation… what tools do I need to ask the artist(s) to use and format to give it to me so that we can actually incorporated in to LiveCode?
>
> a) Kids I know want to use Scratch, but that’s a proprietary format (.sb2) with no export to animated GIF
> b) There are legions of people using Unity. And I could get any amount of assets done in Unity. But again… how to incorporate into LiveCode?
> c) Photoshop and After effects All go out to Video  = a player object in LiveCode
>
> [Is it possible to have transparency in a play object?  I doubt it, but wanted to ask anyway. A hack could be to make a small video and then have this player move around on top of a background and “see through” … I doubt that works at all.]

You could have an animated GIF that moved around in top of a background 
. . .

Richmond.

>
> Other way to go is to make the whole card a player object and do the animation and run the rest of the LC things on top… That also could be very tricky.
>
> SVG animation, looks promising and with the resurgence of SVG perhaps this may one day be possible in Livecode… especially if we could get transparency in the white areas.
>
> https://upload.wikimedia.org/wikipedia/commons/b/ba/Toy_train_SMIL.svg.
>
> But I don’t see any tools for that kind of creation and LiveCode SVG widget is a long way from being able to play that kind of thing.
>
> A frame based option is to use Scott’s method of storing the text of images of the different frames in custom props and then programmatically driving those out to a single image object… so this gives us a frame based animation… if the “little man” were also moving across the screen and had 5 frames of his legs moving, this could work. Extremely primitive
>
> So, goes back to the key question: if you commission 2D animation, what do you ask for that can be used effectively in LiveCode?
>
> Is anyone using Franklin3D? I got a license ten years ago, but never had time to pursue it.
>
> Is it working on Mobile?
>
> BR
>
>
> On August 22, 2014 at 2:06:32 PM, Alejandro Tejada (capellan2000 at gmail.com<mailto:capellan2000 at gmail.com>) wrote:
>
> Notice that for this platform there was a dll for playing
> interactive 3d animation: Franklin3d, a port of Irrlicht
> 3D Engine for LiveCode and Real Basic...
> Franklin3D demo worked fine on Windows, but I do not
> have experience using it in other platforms.
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