LiveCode for the Hobbyists

Roland Huettmann roland.huettmann at
Fri Feb 26 19:12:53 EST 2016

Yes, Matt, I have no problem with open source, especially not in those
areas you point too, and I also said it. I share my code, why not?

Personally I am fine with the free version license until a professional
need arises and I would be confident enough to allow for professional work.
And then paying for support is natural.

I also contributed paying and testing on a limited scale.

Is it acceptable to say that I can not yet see a consistent business model
and enough resources driving LiveCode to where it must be to survive in the
long run considering the complex world of "being public" and attracting big
market players?

Maybe I am wrong and miss the points already being cooked out. It is more a
reflection of current observations.

I assume that with version 8 rolling out such breakthrough might be

Just, it seems there are also hurt feelings amongst some developers. To
understand and recognize is important.

The way the new license was announced I also did not reflect only in a
positive way. Actually most people care and pay for results, not how many
hours were needed to develop. And it is premature to raise pricing before a
version has passed the test of the light of the day. But that is to be
considered by license holders and the company for now.

Many more people are needed to push such product. Sure - thinking of
genuine solutions made with LiveCode hitting the attention of the market is
the most convincing way to go. I agree.


On Sat, Feb 27, 2016, 12:37 AM Matt Maier <blueback09 at> wrote:

> I'm still not clear on how the community edition of Livecode isn't
> sufficient for hobby purposes. It's got tons of functionality, and it's
> free, and the main restriction is that anything you distribute has to be
> licensed GPL. But, if you're a hobbyist, and not charging for what you
> distribute, why would you need to close the source?
> If you just want to help support Livecode with money you can always donate
> to them, or you could publicize your cool projects to get more visibility
> for Livecode and more developers to try it. In fact, distributing
> interesting projects open source is a great way to get more developers to
> try Livecode. Whereas paying Livecode a modest subscription, so that you
> can distributed closed source, doesn't help nearly as much.
> On Fri, Feb 26, 2016 at 2:58 PM, [-hh] <hh at> wrote:
> > Really good points, Roland.
> >
> > Let me add explicitly this one.
> >
> > Build on the next generation, who will become decision maker in a few
> > years. And, if they *know* the software, may also become possible
> > buyers of LC-related products:
> > Give teachers and their students in class FREE copies.
> > Give university students and hobbyists very cheap copies.
> >
> > If the company continues to have such crazy pricing strategies as now
> > then it will loose in sum: The negative income by people "jumping off"
> > will be greater than the additional positive income by raised prices.
> >
> > For example I went with backing nearly everything in the last three
> > years already over my limits: An Indy license, a community membership
> > (who of the writers here has also one?), an additional HTML5 license,
> > a lot of time wasted for beta-testing. I'm hobbyist, sell nothing ...
> >
> > The next "pricing game" will force me to jump off. And jumping off will
> > mean to jump off by 100%, in anger, not only partially.
> >
> > And certainly I'm not the only one who works for no money, pays only
> > to support LC. The current pricing strategy becomes aggressive against
> > this group of users.
> >
> >
> >
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