Players in HTML5 - ETA for Full Functionality?
dirk.cleenwerck at gmail.com
Fri Feb 26 18:08:49 CET 2016
I think the lack of interest in supporting the hobby programmers will hurt
the company in the not too distant future. As a hobby user myself I have
paid for a license for a long long time. I have a founder account on
on-rev. I paid for several academies. I supported the kickstarter. Not to
long ago we moved to Indy. This changed is to a license that is no longer
ours to keep. The license is only ours as long as we keep paying. That was
already a massive step backwards if you ask me. Not so long ago there was
already a price rise which you could avoid if you paid a yearly amount up
front. Now the price of Indy will double to 999. Again you can avoid it if
you pay 499 up front. I'm sorry but I don't have that amount of money
laying aside for my hobby. I can afford small monthly fees, but not 499 in
one go. This means I'll have to revert to whatever the last version was
that we had a license for that you can keep. The community version is nice
and all, but you entirely miss the point that you have hobby people that
are willing to pay for a license, and donations that don't give us anything
are not an option either. Therefore the company misses out on the money
that hobby programmers used to pay. I can't afford 999/year, so I think
I'll be out if a solution is not available.
PS: according to the GPL if the code is for your use only I don't think you
need to publish any source code at all. It's only when your program is
released externally that you need to release the source.
On Feb 26, 2016 17:28, "Richard Gaskin" <ambassador at fourthworld.com> wrote:
> Robert Mann wrote:
> >>> a revamped audio implementation that simply allows to use COMPRESSED
> >>> audio within stacks, and not be obliged to develop external
> >>> solutions (which I did, but is then trick y to use for products
> >>> because of the more complex installation and external libraries to
> >>> be installed, that some users do not like at all).
> > So, Although I did support as a hobbyist live code for a long time
> > and spent quite a few euros to support, I will personally NOT spend
> > one more euro until that is actually DONE.
> > (i understand it is somewhat done "obliged" in the iOs context, has
> > it been added meanwhile into macOS?? That would be bad news for my
> > purse..!!)
> OS X has gotten far more attention for media playback than any other
> platform, now using Apple's latest AV APIs.
> What do you want to do that's been difficult in v7 or v8?
> > And should you need more people to contribute financially, perhaps
> > you could review the new paradigm of yearly licensing and also give
> > a standard "old" ways of just holding to a version. i will just hold
> > on to my version 7.5 for my hobbits usage. And I would be as a
> > hobbyist willing to spend a few bucks every 3 years or so... but with
> > the yearly licensing scheme, it's just too expensive for just a
> > hobist and there is no security to be able to play on with new
> > acquired features.
> Good news: unless you have a commercial interest that requires a
> proprietary license, you can use the GPL-governed Community Edition. The
> GPL does require that your stack source be available, but unless you're
> running a commercial venture that's usually not prohibitive, and many
> prefer to share their source so the software can be enhanced by others.
> The benefits for your situation are two-fold:
> 1. LiveCode requires no payment for the Community Edition, so you can
> enjoy the latest version at no cost.
> 2. If you want to make a financial contribution to the project you can
> choose any amount on the Donation page:
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> Ambassador at FourthWorld.com http://www.FourthWorld.com
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