Hi-Res Images at Natural Size?
Scott Rossi
scott at tactilemedia.com
Thu Feb 25 05:58:39 EST 2016
Thanks for the explanation Mark. The discrepancy in resolution is intensified in the simulator when a bitmap is displayed near text content, which remains sharp at any size. So when one sets the simulator to 100% scale and sees perfectly rendered 2cm text characters drawn alongside a fuzzy mess of a bitmap, I think many would be of the opinion (flawed as it is) that something is amiss. :-)
Best Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
> On Feb 25, 2016, at 1:19 AM, Mark Waddingham <mark at livecode.com> wrote:
>
>> On 2016-02-25 02:54, Sannyasin Brahmanathaswami wrote:
>> This has been my experience here. Neither my 15.4" 2880 X1800 Macbook
>> Pro nor the LG Ultrawide 34Inch 3440 X 1440 displays can match the
>> sharpness of the same image on my iPhone 6+.
>
> The pixel density of the iPhone 6+ is 401ppi.
>
> The pixel density of your 15.4" MacBook Pro is 220ppi.
>
> The pixel density of your LG Ultrawide 34inch display is 109ppi.
>
> The pixel density of a 27" iMac non-retina display is 102ppi.
>
> The iPhone Simulator maps one simulated device pixel to one screen pixel, so the net effect you will get on (say) a 27" iMac is that of 51ppi.
>
> The lower the ppi, the less sharp things will appear :)
>
> Warmest Regards,
>
> Mark.
>
> --
> Mark Waddingham ~ mark at livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
>
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