No audio playback on iOS devices

J. Landman Gay jacque at hyperactivesw.com
Thu Feb 11 12:32:59 EST 2016


Does it work if you use specialFolderPath("resources") instead of "engine"? 
Apple changed the rules for bundle structure and LC tries to redirect older 
paths to the resources folder, but maybe that's not working in this case.



On February 11, 2016 11:20:52 AM Devin Asay <devin_asay at byu.edu> wrote:.
>
> I ran a check on open card: answer there is a file tFilePath # where 
> tFilePath contains the full path to the file I’m trying to play. The file 
> path is based on specialFolderPath(“engine”)
> This check returns “true”.
>
> I verified that the asset files are being copied to the app bundle.
>
> It still plays fine on the simulator and on an Android device.
>
> Has anything changed in terms of what kinds of files can be played on iOS 
> devices?


--
Jacqueline Landman Gay         |     jacque at hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com






More information about the use-livecode mailing list