No audio playback on iOS devices
devin_asay at byu.edu
Thu Feb 11 04:32:20 CET 2016
You might be right, Randy. I've actually been bitten by this before, but I didn't think to check that in this case. I'll have a look at it when I get back to my computer.
Sent from my iPhone
> On Feb 10, 2016, at 5:30 PM, Randy Hengst <iowahengst at mac.com> wrote:
> When I’ve had this problem, it’s because I didn’t pay attention to the name of the sounds files… I’m pretty sure iOS is case sensitive. I called a name without matching case. I can’t remember if the sounds played on the simulator and then failed on the device like you stated… just a thought.
> be well,
> Randy Hengst
>> On Feb 10, 2016, at 5:23 PM, Devin Asay <devin_asay at byu.edu> wrote:
>> I’ve been testing some small apps that I use in my class on iOS devices. I’m finding that my apps fail to play audio files. It doesn’t seem to matter if I use a simple ‘play’ command or the ‘mobilePlaySoundOnChannel’ command. I’m on Mac Yosemite 10.10.5, and I’ve tried building with LC 7.1.1, 7.1.2 RC2, and 8.0DP14. I’ve tried it on iOS 9.2 and 8.3 on several different iOS devices.
>> It works on the iOS simulator.
>> It works on Android.
>> I have verified that the audio assets are copied successfully to the app bundle. Other external assets, like image files, show up properly in the app.
>> iOS devices are not muted.
>> I have built apps for iOS in the past and audio playback has worked without problems.
>> Am I missing something? Has anyone else run into this?
>> Devin Asay
>> Office of Digital Humanities
>> Brigham Young University
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