When is a GIF Finished Playing?

Ray ray at linkit.com
Wed Feb 10 16:52:29 EST 2016

BR - thanks for filing this report.  I guess we'll see if any of the LC 
team have time to accommodate this.

On 2/10/2016 4:39 PM, Sannyasin Brahmanathaswami wrote:
> These methods work, of course, but surprisely “horsey” for something that should be easy.
> Assuming that the engineers are not following this thread, or at least not jumping in with solutions.
> I added this enhancement request.
> ________________________________
> http://quality.livecode.com/show_bug.cgi?id=16907 - We need a way to check of a looping Animated Gif is finished playing (edit<http://quality.livecode.com/show_bug.cgi?id=16907#>)
> If there *is* a simple way, under the engine hood, to get the currentRepeatLoop, I guess the mothership crew will tell us.
> BR
> On February 10, 2016 at 11:28:35 AM, Ray (ray at linkit.com<mailto:ray at linkit.com>) wrote:
> Hi Scott - In my case I let my users decide how many times the GIF
> cycles, so it more than likely will be more than once through, but not
> infinitely as in -1. I like your second option, below, but how are you
> getting the GIF's frame delay? Did I miss that Livecode property somewhere?
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