When is a GIF Finished Playing?

Sannyasin Brahmanathaswami brahma at hindu.org
Wed Feb 10 16:39:09 EST 2016

These methods work, of course, but surprisely “horsey” for something that should be easy.

Assuming that the engineers are not following this thread, or at least not jumping in with solutions.

I added this enhancement request.
http://quality.livecode.com/show_bug.cgi?id=16907 - We need a way to check of a looping Animated Gif is finished playing (edit<http://quality.livecode.com/show_bug.cgi?id=16907#>)

If there *is* a simple way, under the engine hood, to get the currentRepeatLoop, I guess the mothership crew will tell us.


On February 10, 2016 at 11:28:35 AM, Ray (ray at linkit.com<mailto:ray at linkit.com>) wrote:

Hi Scott - In my case I let my users decide how many times the GIF
cycles, so it more than likely will be more than once through, but not
infinitely as in -1. I like your second option, below, but how are you
getting the GIF's frame delay? Did I miss that Livecode property somewhere?

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