When is a GIF Finished Playing?

Sannyasin Brahmanathaswami brahma at hindu.org
Wed Feb 10 20:48:56 CET 2016


 
I have a similar need.

Seems we can set the repeatCount, but I don’t see a way to test for “currentLoop”  

Theoretically we need something like — where I am making up an unknown prop called “currentLoop":  

if (the currentFrame of img "myGif" = the frameCount of img “myGif”) AND \  
(the currentLoop of img “myGif" = the repeatCount of img “myGif")

then  

answer “Ok I am indeed done”

end if  

On February 10, 2016 at 9:29:57 AM, Ray (ray at linkit.com(mailto:ray at linkit.com)) wrote:

> Thanks Scott, but if you've set the RepeatCount to more than 1 and it's  
> looping through the frames, twice for example, isn't there a possibility  
> you'll get the CurrentFrame the same as the FrameCount too early?


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