ANN: FlockOBoids

Roger Guay irog at mac.com
Mon Feb 1 02:46:38 CET 2016


Thank you very much, Alex.

I don’t know how I managed to miss the previous versions of Boids over the years, but I would very much like to catch up on yours and others, if you run across them again. No hurry, of course. Our tax returns are due on April 15th and I need something to help me procrastinate!!

BTW, I tried searching the new LiveCode Share thingy and did not find your Boid contribution. I also tried searching on Boids but to no avail.


Cheers,

Roger


> On Jan 31, 2016, at 5:51 PM, Alex Tweedly <alex at tweedly.net> wrote:
> 
> Very nice, Roger - thanks.
> 
> There have been a number of versions of 'Boids' posted to the list over the years - at least 5 now !
> 
> I just checked back, and my one (posted on the original version of revOnline, and misplaced during the upgrade) was sometime late in 2004 - and I'm pretty sure Andre's was before that :-)
> 
> Anyway - thanks for this, not only is it great looking, it has inspired me to dig out my old version (and my list of features I had planned to add but never did). I just finished my tax return (UK deadline is Jan 31st :-), so I was in need of a fun project to occupy my mind for the next few days :-)
> 
> -- Alex.
> btw - I really like the Wikipedia button !!
> 
> 
> 
> On 30/01/2016 02:12, Roger Guay wrote:
>> Building on Scott Rossi’s Swarm stack, I’ve managed to build my version of swarming Boids. In my FlockOBoids stack, boids are given a diverse set of initial velocity vectors, and then they are subject to 3 simple rules: First they all try to fly to the center of the flock. Second, they try to buddyup if they get close enough to each other, and third, they avoid colliding with other boids.
>> 
>> You can see and play with this here:
>> 
>> 						https://www.dropbox.com/s/c93ocic5mwaafuy/FlockOBoids.livecode?dl=0
>> 
>> 
>> 
>> Thanks for the idea, Scott.
>> 
>> 
>> Cheers,
>> 
>> Roger
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