Behaviors and the message path

Mark Waddingham mark at livecode.com
Fri Dec 9 12:56:20 EST 2016


On 2016-12-08 21:23, Bleiler, Timothy wrote:
> I’m curious about what appears to me to be a confusing aspect of the
> implementation of behaviors. In short, behaviors have characteristics
> of an isolated, local extension of the message path AND
> characteristics of a concatenation of the parent control’s script. I’m
> raising the issue for two reasons: 1) to clarify how to explain
> behaviors to someone new to Livecode or just learning about the
> feature and 2) to question if all the features of behaviors are
> intentional or if some might be accidents of implementation and
> therefore may be eliminated in the future.

The design of behaviors was to allow sharing of code amongst controls. 
Indeed, the premise was that, given any control A, the following steps 
would cause no change in functionality of A:

   1) create button B
   2) set the script of button B to the script of control A
   3) set the script of control A to empty
   4) set the behavior of control A to the long id of button B

In order for this to be the case, two things have to be true:

   1) Behaviors must keep a 'private' copy of their script locals for 
each control using that behavior

   2) 'me' must always resolve to the control using the behavior, even 
when in the behavior script

The key thing here is that when you call a handler from a script, unless 
it is bound to a private handler in the same script, the request will 
pass through the message path targeting 'me' - so first frontScripts 
will trigger, then me, then the owner of me etc. Rule (2) preserves this 
semantic for behaviors and, indeed, codifies the fact that behaviors 
aren't really objects - they are script extensions (for want of a better 
term).

The reason you see friction between what happens in the behavior chain, 
and what happens in the ownership chain simply comes down to the fact 
that when considering the ownership chain you are dealing with multiple 
distinct objects and thus there is more than one object which is being 
targetted by messages. In contrast, when you are considering the 
behavior chain there is only ever a single real object - the control 
using the chain - thus there is only one thing that can be the target of 
message sends.

Hope this helps,

Mark.

-- 
Mark Waddingham ~ mark at livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps




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