Being silly with penguins
richmondmathewson at gmail.com
Fri Apr 22 07:53:12 CEST 2016
Personally I like the graphic object with its backGroundPattern set to a
series of images
The "HyperCard" method of flipping through tons of cards is resource hungry
and could grind to a halt on slower processors.
I wonder whether a graphic object couldn't be set up as a sort of sprite
where it has its own code about how its
backGroundPattern changes, so that that doesn't have to be programmed
into the button or what-have-you that
moves the graphic object; something like this:
*flip through a sequence of images*
The only problem as far as I can see it is that that code will probably
not 'fire' when a graphic object
is moved programmatically, only by an end user.
On 22.04.2016 00:50, William Prothero wrote:
> What’s interesting is that they all look good on my Mac, ElCapitan and LC 8 RC1. I also like the image flipping method rather than the animated gif one. I’m considering making an animation system, for my purposes, that is kind of like a Director “score” where a property list holds “frames” and “sprites” can be moved, images changed, etc.
> Thanks for the examples. Now all we need is a physics engine and we’re set.
>> On Apr 21, 2016, at 11:02 AM, RM <richmondmathewson at gmail.com> wrote:
>> I have now uploaded 4 stacks that effectively produce the same animation using
>> 4 different techniques.
>> Go and have some fun!
>> Love, Richmond.
>> On 21.04.2016 13:12, RM wrote:
>>> I'm starting a sequence of stacks showing different ways of producing animation.
>>> My first stack is here:
>>> It uses a graphic object that is continually having its backGroundPattern changed.
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