"unable to load foreign library"
Monte Goulding
monte at appisle.net
Thu Apr 14 23:41:22 EDT 2016
It's 32 bit?
Sent from my iPhone
> On 15 Apr 2016, at 1:07 PM, Dar Scott <dsc at swcp.com> wrote:
>
> Thanks, Monte!
>
> However, I still have the same error message, so my problem seems to be something else.
>
> I poked at it a bit.
>
> The error message seems to be in script-instance.cpp. Looking at that, it seems that dlopen is used. I don't have environment variables for dlopen, the best I can tell. The man page for dlopen says that the backup environment variable does not exist, it is assumed to be "$HOME/lib:/usr/local/lib:/usr/lib". Since the last is one of the places that I put the library, then I'm guessing the location is probably OK. There might be some other dependency I'm not aware of that is causing a problem.
>
> So, there must be something wrong with my .dylib reference. I'll look into that.
>
> Dar
>
>
>> On Apr 14, 2016, at 5:30 PM, Monte Goulding <monte at appisle.net> wrote:
>>
>> Hi Dar!
>>
>> The dylib should be found if it is in resources/code/mac/
>>
>> // This is the callback given to libscript so that it can resolve the absolute
>> // path of native code libraries used by foreign handlers in the module. At
>> // the moment we use the resources path of the module, however it will need to be
>> // changed to a separate location at some point with explicit declaration so that
>> // iOS linkage and Android placement issues can be resolved.
>> //
>> // Currently it expects:
>> // <resources>
>> // code/
>> // mac/<name>.dylib
>> // linux-x86/<name>.so
>> // linux-x86_64/<name>.so
>> // win-x86/<name>.dll
>> //
>> static bool MCEngineResolveSharedLibrary(MCScriptModuleRef p_module, MCStringRef p_name, MCStringRef& r_path)
>> {
>> // If the module has no resource path, then it has no code.
>> MCAutoStringRef t_resource_path;
>> if (!MCEngineLookupResourcePathForModule(p_module, Out(t_resource_path)))
>> return false;
>>
>> if (MCStringIsEmpty(*t_resource_path))
>> return false;
>>
>> #if defined(_MACOSX)
>> return MCStringFormat(r_path, "%@/code/mac/%@.dylib", *t_resource_path, p_name);
>> #elif defined(_LINUX) && defined(__32_BIT__)
>> return MCStringFormat(r_path, "%@/code/linux-x86/%@.so", *t_resource_path, p_name);
>> #elif defined(_LINUX) && defined(__64_BIT__)
>> return MCStringFormat(r_path, "%@/code/linux-x86_64/%@.so", *t_resource_path, p_name);
>> #elif defined(_WINDOWS)
>> return MCStringFormat(r_path, "%@/code/win-x86/%@.dll", *t_resource_path, p_name);
>> #else
>> return false;
>> #endif
>> }
>>
>>
>> Cheers
>>
>> Monte
>>
>>> On 15 Apr 2016, at 9:10 AM, Dar Scott <dsc at swcp.com> wrote:
>>>
>>> I want to see the "Widgets by Dar" collection, too! I'm not sure if I want the snap-together widgets or the "who needs LabView when you have LiveCode" widgets first. I might start with some libraries.
>>>
>>> And I still haven't solved the issue with this error message. I've tried putting my dynamic library everywhere and even popped it out of its own folder.
>>
>>
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>
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