Setting play SoundFile or play Empty Too Quickly Causes Crash in iOS

Brahmanathaswami brahma at hindu.org
Fri Sep 11 21:09:28 EDT 2015


Further testing uncovered that

play empty

is the culprit... using this command on iOS cause some corruption that cause the next request to

play someSoundFile

to crash the app.

BUT  if you do

play nadanada # a bogus variable with no content.

the native behavior which causes the player to stop in order to start another one... seems to work

I had only to change that one line in the script which was meant to stop the playing  from "play empty" to "play nadanada" and everything works now.






I have the following behavior running in a series of buttons that play
audio which is local to the app.

They work fine on the desktop (OS X) but in iOS  if I click on any
button too soon, the app crashes.

I've done some  tests and I have to wait at about 5.5 seconds  before
clicking again, if we allow the app to have this time... then it does
not crash.

    This "must wait" delta  is more than users would want to experience.

It seems to be coming from  toggling between

play empty
play soundfile
play empty
play soundfile

it too rapid a succession...

play empty
       # wait 5.5 seconds
play soundfile
       # wait 5.5 seconds
play empty
       # wait 5.5 seconds
play soundfile
   # wait 5.5 seconds

and everything works fine.

It's almost as if iOS needs to clear something in the mobile player...
before you can reset it. i don't think any of the other
processes/handlers in my script are causing this...

Anyone have any clues?

------------------
global gPlayerIsRunning, gCurrentAudio

local aAudioMetadata,tTitle,tDuration,tAudioPath,tButton

on mouseUp
     set the itemdel to "_"
     put item 2 of the short name of me into tButton # e.g "audio_2"
     set the itemdel to comma

# metadata for eight audio files is stored locally in a JSON file.
     put fetchAudioJson() into aAudioMetadata
     put (localPath()&  "audio/"&
aAudioMetadata["audioOnBoard"][tButton]["filename"]) into tAudioPath

# the rest is very simple, play the sound, move some indicators on the
UI or stop the sound:

     if (gPlayerIsRunning = 1) AND (gCurrentAudio = (the label of me) ) then
        # We are just stopping the current audio
        # by tapping on the same audio button
        set the icon of btn "audioToggle" to 1304 # start playing icon
        if the environment<>  "mobile" then
           set the dontUseQT to true
           stop player "listenToGurudeva"
        else
           play empty
        end if
        put 0 into gPlayerIsRunning

     else
    put the loc of btn "audioToggle" into tNewLoc
     put the loc of fld "duration" into tNewDurationLoc
     put the loc of me into tCurrentLoc
     put ( (item 2 of tCurrentLoc) ) into item 2 of tNewLoc
     set the loc of btn "audioToggle" to tNewLoc
     put ( (item 2 of tCurrentLoc)  +2 ) into item 2 of tNewDurationLoc
     set the loc of fld "duration"  to tNewDurationLoc
      put the uDuration of me into fld "duration"
        set the icon of btn "audioToggle" to 1303 # pause icon
        if the environment<>  "mobile" then
           set the dontUseQT to true
           set the filename of player "listenToGurudeva" to tAudioPath
           start player "ListenToGurudeva"
        else
           play tAudioPath
        end if
        put 1 into gPlayerIsRunning
        put the label of me into gCurrentAudio
     end if
end mouseUp

BR





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