Options for playing mp3 on iOS
Ben Rubinstein
benr_mc at cogapp.com
Thu Oct 29 11:37:02 EDT 2015
Thanks Klaus (an Alan and John for their replies off-list),
- mobilePlaySoundOnChannel is the way to go!
Ben
On 28/10/2015 21:30, Klaus major-k wrote:
> Hi Ben,
>
>> Am 28.10.2015 um 20:34 schrieb Ben Rubinstein <benr_mc at cogapp.com>:
>>
>> I have a small number of mp3 clips that I want to embed in my app and play on demand.
>>
>> I think that I have three choices, but I may be wrong:
>> - audioClip
>
> imported sound clips do not work on mobile, if you mean that.
> However: play „path/to/sound.mp3“
> does work on mobile.
>
>> - mobilePlaySoundOnChannel
>> - a player object
>
> player objects are also not supported on mobile.
> But you can „mobilecreate“ a „native „player“, although I’m not sure if this is only for video?
>
>> Are any of these an out-of-the-box bad idea? Is one of them a clear leader? Or what are the pros and cons?
>>
>> I'm interested in the pros and cons in general; but in this specific case it may be relevant to note:
>> - I don't need to give the user a controller (but don't object to it)
>
> I think the native player object has one.
>
>> - I do need to be able to programmatically stop the sound
>> - I would like to be able to programatically adjust the volume
>
> „the playloudness“ is also supported on mobile.
>
>> Thanks in advance for all wisdom shared!
>>
>> Ben
>
> Best
>
> Klaus
>
> --
> Klaus Major
> http://www.major-k.de
> klaus at major-k.de
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