Options for playing mp3 on iOS
Alan Stenhouse
alanstenhouse at hotmail.com
Thu Oct 29 05:05:42 EDT 2015
For mobile apps I use the all the mobile... commands. The player object isn’t supported. audioClip I’m not sure about.
Very easy to control the sounds on mobile - play, stop, pause, resume, adjust volume etc etc. You can have multiple channels for multiple sounds too.
HTH
cheers
Alan
--
Alan Stenhouse
alanstenhouse at hotmail.com
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On 29 Oct 2015, at 12:48 am, Ben Rubinstein <benr_mc at cogapp.com> wrote:
> I have a small number of mp3 clips that I want to embed in my app and play on
> demand.
>
> I think that I have three choices, but I may be wrong:
> - audioClip
> - mobilePlaySoundOnChannel
> - a player object
>
> Are any of these an out-of-the-box bad idea? Is one of them a clear leader?
> Or what are the pros and cons?
>
> I'm interested in the pros and cons in general; but in this specific case it
> may be relevant to note:
> - I don't need to give the user a controller (but don't object to it)
> - I do need to be able to programmatically stop the sound
> - I would like to be able to programatically adjust the volume
>
> Thanks in advance for all wisdom shared!
>
> Ben
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