Vector images?
Richmond
richmondmathewson at gmail.com
Tue Oct 20 13:19:20 EDT 2015
On 20/10/15 19:04, Mark Waddingham wrote:
> On 2015-10-09 18:57, Richmond wrote:
>> Why do I have a feeling that the ability to import vector images as
>> vector graphics
>> was meant to be one of the goals of the kickstarter?
>
> Well that very much depends on what you mean by 'vector images' ;)
>
> The exact Kickstarter stretch goal was this:
>
> Vector Shape Object
>
> Like the graphic object on steroids. Sub-pixel positioning,
> shape determined by intrinsic properties (i.e. width of rectangle,
> radius of circle etc.). 'Group' type, containing a collection of
> shapes to be nested - and imported/exported in a (subset of) SVG.
>
> There is still some more work needed on the widget's architecture to
> make this a reality (mainly related to ensuring that the rect of the
> widget is determined by its internal geometry, rather than the other
> way round which makes BIG difference if you want to do effective and
> tile-able affine transformations and avoid animation 'jitter' from
> issues surrounding aligning to an integer grid).
>
> However, after spending some time at a weekend recently playing with a
> small subset-SVG-parsing library I found, I've come up with this:
> https://github.com/livecode/livecode/pull/3089.
>
> This widget enables rendering of simple SVG files consisting of
> shapes, paths, transforms, stroke properties, color fills, linear and
> radial gradients. This is nowhere near the whole of SVG, certainly,
> but is a useful enough subset for icons and such I'd have thought.
>
> I'm currently working out how we can hook such widgets into the 'icon'
> mechanism in the engine - meaning that such a widget could be used as
> the source of icons in buttons and imgSrcs in fields. Also, it would
> be good if there could be some sharing of the parsed SVG data
> structures if multiple SVG widgets reference the same file (a bit like
> referenced image objects share in-memory representations to minimize
> memory cost).
>
> It isn't quite ready for inclusion in a build so it will unlikely be
> in DP8 (due this week), I'm hoping it will be ready shortly after that
> though.
>
> Just thought people might be interested in this (little) development :)
>
> Warmest Regards,
>
> Mark.
>
That certainly looks exciting.
What I was wondering about was the ability to make SVG files externally
and then import them, and, similarly, to export
vector graphics from LiveCode in SVG format.
Richmond.
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