[ANN] mergExt: BLE, Google spreadsheets, Map directions, iOS 9 & special price
Monte Goulding
monte at sweattechnologies.com
Mon Oct 12 22:21:13 EDT 2015
That’s not a GData sdk but interesting nonetheless. It appears I could implement a google play games services external that cross compiles for Android and iOS. Good find Roger!
> On 13 Oct 2015, at 1:14 pm, Roger Eller <roger.e.eller at sealedair.com> wrote:
>
> Since you're the brain, and have the rare capability to create the under
> the hood magic that so many of us LC consumers need, the best I can do is
> Google what you asked for.
>
> This probably is not the thing you need, and I have no idea whether this is
> at all helpful, but...
> https://developers.google.com/games/services/cpp/GettingStartedNativeClient?hl=en
> On Oct 12, 2015 6:18 PM, "Monte Goulding" <monte at sweattechnologies.com>
> wrote:
>
>>
>>> On 13 Oct 2015, at 9:04 am, Roger Eller <roger.e.eller at sealedair.com>
>> wrote:
>>>
>>> I know I can't be the only LC user that would renew the full suite if
>>> Android was included. Especially for access to the Google api stuff.
>>> Sorry if I sound like a broken record.
>>
>> Well if you can point me to a C or C++ sdk I’ll gladly do it and we can
>> have Windows, Linux and server too. mergGoogle uses an objective-c sdk
>> which is why it’s iOS & OS X only. Where I’ve been able to use cross
>> platform libraries I’ve made the externals cross platform too (mergJSON,
>> mergMarkdown). Now of course mergGoogle is just calling web api so it would
>> be feasible to implement it in LiveCode. The cost of doing so is obviously
>> a lot higher (both for initial implementation and ling term maintenance)
>> than hooking up google’s official sdk which as I mentioned is not available
>> as a cross platform library…
>>
>> Cheers
>>
>> Monte
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