mobileControlSet "fontname" parameter

Scott Rossi scott at tactilemedia.com
Mon Oct 12 16:48:34 EDT 2015


<http://runtime-revolution.278305.n4.nabble.com/Release-6-7-5-RC-1-7-0-5-RC
-1-td4691663.html#a4691700>


<http://runtime-revolution.278305.n4.nabble.com/New-Way-To-Deal-With-Custom
-Fonts-on-iOS-td4691111.html>

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 10/12/15, 11:44 AM, "Alan Stenhouse" <alanstenhouse at hotmail.com> wrote:

>Thanks John + Scott.
>
>So, that doesn¹t seem to be any clearer - 2 conflicting reports. I¹ve
>also tried setting it to the display fontname and that works - but only
>when the postscript name is the same, AFAICS.
>
>I was testing on the simulator with iOS 8.2 and on device with iOS 7.
>
>The fontmap was (I think) introduced with 6.7 but at least here it¹s not
>used.  I guess I should get on and test this with LC7 + LC8Š
>
>John, what version of LC did you test with?
>
>Thanks again
>
>Alan
>
>On 12 Oct 2015, at 7:16 pm, use-livecode-request at lists.runrev.com wrote:
>
>> From: Scott Rossi <scott at tactilemedia.com>
>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>> Subject: Re: mobileControlSet "fontname" parameter
>> Message-ID: <AFE2F72A-B4D3-4AB5-9803-638AE3565AE5 at tactilemedia.com>
>> Content-Type: text/plain;	charset=utf-8
>> 
>> AFAIK, you do need to use the Postscript name, and the names are case
>>sensitive.  Also, the FontMap addition to the standalone builder allows
>>you to define how a custom installed font name used in your stack maps
>>to the font name on a device.  And I may be mistaken but I believe the
>>LiveCode folks have taken care of the default font mappings already (I
>>believe Mark W commented on this some time back).
>> 
>> Not sure if this was introduced after 6.7.6 however.
>> 
>> Regards,
>> 
>> Scott Rossi
>> Creative Director
>> Tactile Media UX/UI Design
>> 
>>> On Oct 12, 2015, at 5:50 AM, John Dixon <dixonja at hotmail.co.uk> wrote:
>>> 
>>> mmm...
>>> 
>>> just tried in with
>>> 
>>>     iphoneControlSet inputID, "fontName", "helvetica"
>>>     iphoneControlSet inputID, "fontName", "american typewriter"
>>> 
>>> and it works, in the simulator, anyway...
>






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