mobileControlSet "fontname" parameter
Mark Waddingham
mark at livecode.com
Mon Oct 12 14:56:27 EDT 2015
Hi Alan,
Could you file a bug about this? I can't recall off the top of my head whether the fontName property of native controls passes through the fontmap.
Warmest Regards,
Mark
Sent from my iPhone
> On 12 Oct 2015, at 19:44, Alan Stenhouse <alanstenhouse at hotmail.com> wrote:
>
> Thanks John + Scott.
>
> So, that doesn’t seem to be any clearer - 2 conflicting reports. I’ve also tried setting it to the display fontname and that works - but only when the postscript name is the same, AFAICS.
>
> I was testing on the simulator with iOS 8.2 and on device with iOS 7.
>
> The fontmap was (I think) introduced with 6.7 but at least here it’s not used. I guess I should get on and test this with LC7 + LC8…
>
> John, what version of LC did you test with?
>
> Thanks again
>
> Alan
>
>> On 12 Oct 2015, at 7:16 pm, use-livecode-request at lists.runrev.com wrote:
>>
>> From: Scott Rossi <scott at tactilemedia.com>
>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>> Subject: Re: mobileControlSet "fontname" parameter
>> Message-ID: <AFE2F72A-B4D3-4AB5-9803-638AE3565AE5 at tactilemedia.com>
>> Content-Type: text/plain; charset=utf-8
>>
>> AFAIK, you do need to use the Postscript name, and the names are case sensitive. Also, the FontMap addition to the standalone builder allows you to define how a custom installed font name used in your stack maps to the font name on a device. And I may be mistaken but I believe the LiveCode folks have taken care of the default font mappings already (I believe Mark W commented on this some time back).
>>
>> Not sure if this was introduced after 6.7.6 however.
>>
>> Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media UX/UI Design
>>
>>> On Oct 12, 2015, at 5:50 AM, John Dixon <dixonja at hotmail.co.uk> wrote:
>>>
>>> mmm...
>>>
>>> just tried in with
>>>
>>> iphoneControlSet inputID, "fontName", "helvetica"
>>> iphoneControlSet inputID, "fontName", "american typewriter"
>>>
>>> and it works, in the simulator, anyway...
>
>
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