MouseMove message interrupted when I change cards

Matt Maier blueback09 at gmail.com
Wed Nov 11 17:27:19 EST 2015


Maybe you could "send MouseEnter to [same control]" when you change cards
if that restarts the mouseMove stream.

On Wed, Nov 11, 2015 at 1:32 PM, David Epstein <dfepstein at comcast.net>
wrote:

> Thanks to Scott Rossi, whose example is indeed what I am trying to do, and
> to Matt Maier, who warns me that there are aspects of mouseMove I don't
> quite understand.
> In trying to see why Scott's example works and mine does not, I discovered
> that my "mouseleave" handler seemed to be the problem.  If I have "on
> mouseleave, go card 1, end mouse leave" in my script, then the mouseMove
> message stops firing after it triggers one change of card, perhaps because
> that change of card makes LC think I have "left" the control my mouse was
> moving in.  (But why does it not still detect a "mousemove" on that same
> control on the card I have moved to?  It seems like mouseMove doesn't start
> reporting unless there has been a "mouseEnter" event, and with my change of
> card my mouse did not enter the control because it was already in it).
> Adding my mouseLeave handler to Scott's script won't show this unless I
> also change the points of his polygon so that it is a single rectangle
> rather than 3 non-adjacent rectangles.  With his polygon, the mouse really
> is "leaving" and then re-entering the polygon when it moves from one
> rectangle to the next; so that on each change of card there is a new
> mouseEnter event that restarts the mouseMove message stream.
> I tried Matt’s idea of catching all mouseMoves, but still had problems.
> So I have placed the entire “quick browse” diagram in a separate palette,
> where mouseMove is not bothered by card changes in the main stack.
> David Epstein
>
>
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