polling only on socket, or can there be a trigger?
Dr. Hawkins
dochawk at gmail.com
Sat May 9 14:52:07 EDT 2015
On Sat, May 9, 2015 at 11:46 AM, William Prothero <prothero at earthednet.org>
wrote:
> I’ve been following this thread with interest. Thanks for the code. Now
> I’m wondering how I might use this capability. Can I set up a multi-user
> game using this? I must have to somehow get the user’s ip address. There
> are probably samples in the Livecode examples library and I’ll search
> around for one.
Just using the accept connections will get you that. The message sent is
in the form of 127.0.0.1:50565. That is, ip:port
Now, *why* that is a different port than I was listening on is beyond me .
. .
--
Dr. Richard E. Hawkins, Esq.
(702) 508-8462
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