Anomalous Script behavior
mark at livecode.com
Fri Jul 24 18:42:31 CEST 2015
Do you see a similar thing in 6.7?
The reason I ask is that if the problem is only occurring in an a handler being invoked by the engine as part of callbacks set by the callback property on a player it could be something to do with that specific case.
The player implementation on Mac changed completely from 6.7 onwards...
Sent from my iPhone
> On 24 Jul 2015, at 06:15, Peter Bogdanoff <bogdanoff at me.com> wrote:
> Using LC 7.1 dp1
> Part of a script sometimes doesn’t function—sometimes it works just fine. Sometimes it refuses to continue to execute the rest of a handler. This refusal will happen over and over until some point in my testing it starts working again beautifully.
> It’s a group script with 35,655 characters. Is there a limit to the number of characters?
> I put in breakpoints that are sometimes reached, sometimes not.
> It’s a handler that is being called by callbacks in a player as the media plays, so it’s difficult to debug while the media is playing. So I put some code in to put data into a field when those lines of the script are reached. Then I can see the progression through the script in real time. When it’s not working properly, while the handler IS receiving the callback calls, that field stays empty.
> Any ideas?
> Peter Bogdanoff
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