iPhone Simulate increase size of objects?

Randy Hengst iowahengst at mac.com
Fri Feb 13 00:59:55 EST 2015


Sizes get a bit complicated when building for the iPhone. I build for the 4s screen at 480x320. Or you can leave the size as is and put this in the stack script:
on startup
   set the fullscreenmode of this stack to "exactFit"
end startup

> On Feb 12, 2015, at 11:13 PM, Brahmanathaswami <brahma at hindu.org> wrote:
> 
> Just getting started with mobile: read lots of tutorials, built apps along with Ben etc. I have my apple develop license for some time and xCode etc.
> 
> Built a small stack for iPhone 960X 640 placed an image (lock location set to true) and a field.
> 
> So far so good; set standalone app settings and ran the simulator with iPhone as target.
> 
> My image appears at it's original size (huge!) in the simulator.. .as if the downsize I had effected by just dragging the end points of the image rect to fit on the screen and then setting the loc location to. are not "accepted" in the simulator??
> 
> and my opening field was also enlarged.
> 
> Why?
> 
> Screen shot of stack as layed out:
> 
>    http://wiki.hindu.org/screenshots/iphonesizestack.jpg
> 
> Screen shot of what the simulator generates
> 
>  http://wiki.hindu.org/screenshots/inthesimulator.jpg
> 
> What am I doing wrong?
> 
> BR
> 
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