The Future of Animation in LiveCode

Mike Bonner bonnmike at gmail.com
Tue Feb 10 17:08:29 EST 2015


Hopefully not too far in the future, since box2d was part of the met
stretch goals.  I can't wait!  Ok, I guess I can due to lack of choice, but
i'm truly looking forward to box2d being part of LC.

On Tue, Feb 10, 2015 at 2:57 PM, Bob Sneidar <bobsneidar at iotecdigital.com>
wrote:

> I think LC would have to become a much more popular development
> environment first. Animation projects are typically pretty advanced, and to
> make that kind of investment in time and development effort, well how to
> say this… you will want assurances that the dev environment will be viable
> 5 even 10 years from now. Also, it would take a new slew of RunRev dev to
> produce it and maintain it.
>
> Hope that didn’t ruffle any feathers, but that is the cold hard truth
> about any dev application. It’s why there are very few businesses (if any)
> who have hired full time (or even contracted) LC developers, even though
> any company might be well advised to take that chance, since developing and
> updating customized applications tailored to their own workflows is so much
> easier.
>
> Until we can get over that critical mass hump, I do not think you will see
> that kind of innovation.
>
> My 2¢
> Bob S
>
> On Feb 9, 2015, at 22:36 , William Prothero <prothero at earthednet.org
> <mailto:prothero at earthednet.org>> wrote:
>
> A physics engine would help a lot, in this regard. Many of the “angry
> bird” type 2D games are made in Corona, which has physics from the get-go.
> I think that may be in the far future for LC.
>
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode



More information about the Use-livecode mailing list