[OT] Copyrighting games?

Mark Schonewille m.schonewille at economy-x-talk.com
Wed Aug 19 15:05:08 EDT 2015

Since nobody needs to pay money to "copyright" a work, or in fact nobody 
NEEDS to "copyright" a work, because it already is copyrighted, I'd say 
this website is merely a way to lose some money.

If you want some real proof, just ask some people to read it for you and 
ask for comments. That is a great way to get some witnesses.

Another way, which is often suggested, is to mail an envelope with your 
work, in this case e.g. the design or scripts, to yourself before you 
publish your game and leave the envelope closed. It isn't official, but 
it should be sufficient proof if there is ever a need for it.

I would say the best way to proof that you're the author of a work is to 
publish it under your own name. If after some time nobody disputes the 
copyright, you can call yourself the rightful copyright holder.

Eventually, there is always a way to steal someone's idea and make money 
with it. It is up to you to go to court in remote and sinister places.

Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
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On 8/19/2015 18:49, Richmond wrote:
> On 19/08/15 19:39, Peter TB Brett wrote:
>> On 2015-08-19 18:25, Richmond wrote:
>>> I have recently invented a tiling game that can be produced as a
>>> physical game and as a computer game.
>>> This involved a lot of thought and a lot of work, and as a result I
>>> would like to try and make some money
>>> out of it rather than just "give it to the world".
>>> However, never having copyrighted anything except a book in 1985, I
>>> don't know how to go about this.
>>> My main concern would be, initially at least, within the European
>>> Community.
>>> I would be grateful for any advice anyone can give me.
>> Since quite a long time ago now, every creative work automatically has
>> copyright protection from the moment of creation -- and, by treaty,
>> this protection extends worldwide.
>> There is no need to register your copyright any more in order to
>> receive protection (although it may assist in enforcement).
>> On the other hand, whether you have copyright on something and whether
>> you can make money out of it are usually uncorrelated.
> Ha, Ha, Ha . . . of course.
> However, before I roll along to the local plastic moulding factory I
> want to try to ensure that the owner of the factory doesn't
> merrily steal my product or start selling copies out the back door.
> I am tempted to register here: https://www.workscopyright.com/ as it is
> quick and inexpensive.
> Money is as money does, and I am notoriously bad with money. But I am
> aware that if I want to *try* and sell my product rather
> than just give it away (at which point somebody else can make money from
> my bright idea) I need a bit of what Gene Wilder was talking about
> in the first version of /Charlie and the Chocolate Factory/.
> Richmond.
>>                                     Peter
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