struggling with player
Richard Gaskin
ambassador at fourthworld.com
Mon Apr 27 18:14:22 EDT 2015
William Prothero wrote:
> I’m going by the lesson at:
> http://lessons.runrev.com/m/4069/l/12353-how-do-i-play-sounds-on-an-ios-device <http://lessons.runrev.com/m/4069/l/12353-how-do-i-play-sounds-on-an-ios-device>
> to get sound files to play on the iPhone. However, I get no sound in the simulator. It finds the sound files (I test that the file exists), but no sound. And, the player doesn’t show any controls, even tho I have specified to show the controls.
>
> Can I use the same play commands that I do in the development environment, or do I have to use the special mobile sound commands, like:
> mobilePlaySoundOnChannel commands? I don’t see this in the lessons, so I’m asking.
>
> So, I guess I’m asking if I have to use completely different commands when in mobile environment. The lesson doesn’t say it.
That lesson includes this note:
Important: The iPhone simulator appears to have somewhat
buggy support for sound playback via AVAudioPlayer – it
will intermittently fail for no reason. Therefore, if
you are using the play command be sure to test your
application on a real device.
How does it work when you test on your phone?
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
____________________________________________________________________
Ambassador at FourthWorld.com http://www.FourthWorld.com
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