struggling with player
Klaus major-k
klaus at major-k.de
Sun Apr 26 17:50:51 EDT 2015
Hi Bill,
> Am 26.04.2015 um 23:38 schrieb William Prothero <prothero at earthednet.org>:
>
> Folks:
> I’m trying to make an audio player that has a background sound, then various sounds playing at specific times, with the background sound continuing. Playing both sounds at the same time works well. However, I can’t get the loudness to change and can’t get the loudness to change seamlessly when the controller from mobGUI is activated.
>
> Details: Livecode 7.0.4
> 1. The "set the loudness of player “xyaz” to someIntegerValue" doesn’t seem to work. I'm running the player in loop mode. I would like the loudness to change without stopping the sound, when the user adjusts a scroller that I have. The controller changes the loudness, but not setting the property. I tried with and without a controller, and when the movie is stopped.
>
> 2. I’m using a revMOBGui scroller to adjust the volume of audio in the player object, I’d like the have the player keep running when the volume is changed. However, when I change the volume, play stops. However, if I set the volume from the message box, nothing happens. AND, when I try to set or get the loudness value (from the message box) when I use the controller, nothing changes.
>
> 3, I would like the audio to continue when the app is not in focus. How do I do this?
>
> What am I missing? Any suggestions would be appreciated.
1. is that a typo? It should read:
...
set the playloudness of player xyz to someintegervalue
…
> Bill
>
> William A. Prothero
> http://es.earthednet.org/
Best
Klaus
--
Klaus Major
http://www.major-k.de
klaus at major-k.de
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