iOS app submission error - "invalid segment alignment"

Ralph DiMola rdimola at evergreeninfo.net
Fri Sep 26 16:55:18 EDT 2014


I just had an iOS app approved for the store today. I submitted it on 9/16
and was reviewed and approved today.

I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1
I have since upgraded to Mavericks. Is this an OSX issue? Have the rules
changed since 9/16?

Ralph DiMola
IT Director
Evergreen Information Services
rdimola at evergreeninfo.net
Phone: 518-636-3998 Ex:11
Cell: 518-796-9332


-----Original Message-----
From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf
Of Chris Sheffield
Sent: Friday, September 26, 2014 4:09 PM
To: How to use LiveCode
Subject: Re: iOS app submission error - "invalid segment alignment"

Here's something that's strange though, and maybe I'm just not totally
understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
builds against the iOS SDK included with that. Apple is supposedly still
accepting apps built against that SDK (at least, that's what iTunes Connect
says). But I'm getting this error even when building my app with LC 6.6.3.

So I don't get why it's an issue. Something else going on?

But it sounds like RunRev are aware of the problem and working on a fix,
according to Mike Kerner just a minute ago.
 

> On Sep 26, 2014, at 2:01 PM, Colin Holgate <coiin at verizon.net> wrote:
> 
> One interesting thing about the Adobe thread is the number of people who
seemed to be submitting apps right now, and were hit with the problem.
> 
> In Adobe's case they have their own version of the linker, because they
need to be able to publish to iOS from Windows, amongst other reasons. The
work around for now is to replace the Adobe ln64 file with the system's ln
file (renamed), then when you compile an iOS app it ends up using Apple's
linker.
> 
> The solution doesn't work for Windows, Adobe will have to update their own
linker to fix things there.
> 
> From what you say it could be that LiveCode does use its own linker, or it
has an engine that your stack gets bundled with, and that engine was created
with an older Xcode.
> 
> 
> 
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