Scaling an app for iPhone 6
Andrew Henshaw
henshaw at me.com
Fri Nov 7 15:20:30 EST 2014
Found the issue (I think).
Everything scales correctly for the iPhone 6, until you add a splash screen image.
After that it shows the better splash, then flashes and shows the iPhone 5 splash and proceeds to load the app at iPhone 5 screen resolution.
Ive posted a report on the bug system so this can be investigated. In the meantime Ill leave the splash screen off.
> On 7 Nov 2014, at 16:49, Andrew Henshaw <henshaw at me.com> wrote:
>
> With the latest updates, I have gone through an app and stripped it out to just the single @1x resolution and let Livecode do the work to scale it up for the iPhone 5. This works perfectly, with all the images etc all appearing in the right places.
>
> However when I test the same on an iPhone 6 or 6 simulator the stack gets scaled up, but only to the iPhone 5 dimensions leaving a black bar to the left and bottom, and the @2x images are used. The result of thescreenpixels is 2, I would have expected 3.
>
> Am I missing something or is this a bug?
>
> Andy
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