iOS Provisioning Profiles - Dev vs. Production
dan at clearvisiontech.com
Tue May 6 13:13:32 EDT 2014
If I build my iOS app with the Development Provisioning Profile, and install it on my phone, and it runs perfectly without error, is there any reason to believe or think that building the EXACT same app with the Production Provisioning Profile would have any type of problem when it's posted to the App Store by Apple?
This is exactly what I did. But when downloaded from the App Store, the app crashes. Not just for me, but for everyone that installs the app. How could the app have passed the App Review process but crash on EVERY install on EVERY device when downloaded from the App Store?
I keep thinking that it might be the version of LC (6.6.1) or XCode (5.1.1) I am using... but wouldn't the development version fail as well? Regardless of that, how could it pass App Review if the app crashes on launch?
I have contacted Apple Developer Technical Support (using one of my 2 allotted support incidences), but they are just giving me the runaround. All I get from them are form responses. Check this, check that... all checks out. They don't seem to want to examine the specifics of my case. Some of what they want me to do I can't because the app was not compiled in XCode.
If it helps, here is the relevant parts of a crash report:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread: 5
Thread 5 Crashed:
0 libsystem_kernel.dylib 0x3197232c __pthread_kill + 8
1 libsystem_c.dylib 0x3406f208 pthread_kill + 48
2 libsystem_c.dylib 0x34068298 abort + 88
3 myApp 0x001df580 0xad000 + 1254784
4 myApp 0x0017ee4e 0xad000 + 859726
5 myApp 0x0017ed20 0xad000 + 859424
6 libsystem_c.dylib 0x3403072e _pthread_start + 314
7 libsystem_c.dylib 0x340305e8 thread_start + 0
Anyone have any words of wisdom on this? Client is already at their wits end!
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