Install Error With TestFlightApp?

Mike Kerner MikeKerner at roadrunner.com
Sat Jul 26 21:24:47 EDT 2014


Oh, yeah, and Monte's mergTestApp is WAY easier than going through all the
other steps in the thread you mentioned (sorry, I missed that the first
time).


On Sat, Jul 26, 2014 at 9:19 PM, Mike Kerner <MikeKerner at roadrunner.com>
wrote:

> Reverse order:
> 1) Yes, the SDK is for use with XCode
> 2) I've been using TF for distribution for a couple of years for our
> internal corporate apps, and I have run into this before.  Actually, I just
> ran into it this past week with the latest update of one of my apps.  In my
> case (THIS time), it was #2 (TF profile wasn't installed), but I have had
> both version and name issues.  For example, I changed the display name of
> my app, and then mistakenly also changed the internal name to match the
> display name (but didn't update the development cert).  The app compiled
> just fine in LC, uploaded to TF just fine using MergTestApp, but then the
> client device had a cow during the install.
> 3) How are you building the app for TF to distribute it?  I've always used
> monte's mergTestApp.  When I do that, when the email goes to the target
> device, the first link you have to click on installs the TF provisioning
> profile, and then the the app goes in after that.
>
>
> On Sat, Jul 26, 2014 at 9:10 PM, Scott Rossi <scott at tactilemedia.com>
> wrote:
>
>> Thanks for the response.
>>
>> 1) Target version is fine (build setting is iOS6, device version is iOS7).
>>
>> 2) Not sure how the provisioning file can be handled separately from the
>> app (I don't know enough about how TestFlight works).  I don't see
>> anywhere on TestFlight that mentions uploading a provisioning file --
>> maybe I missed something?
>>
>> 3) In my experience, xCode will prevent installation and display the
>> entitlements error if a wrong name is used, or some other thing is amiss
>> with the provisioning file.  But as I described, all appears to be fine
>> when installing manually.  I also tried removing/replacing the
>> provisioning file with a newly downloaded copy.
>>
>> I've already looked through the articles you mentioned, and it seems the
>> only thing to do is submit a copy of the console log to TestFlight.
>> Honestly, I was hoping somebody might already have some experience with
>> this error, and have a way to address it.
>>
>> I see TestFlight offers some kind of SDK, but I'm guessing this only
>> applies if you're using xCode to build your app?
>>
>> Thanks & Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX/UI Design
>>
>>
>>
>>
>> On 7/26/14 5:37 PM, "Mike Kerner" <MikeKerner at roadrunner.com> wrote:
>>
>> >Are you able to install on other devices?
>> >
>> >The things that come to mind, first are:
>> >1) The target version of ios is higher than the version of ios installed
>> >on
>> >the ipad
>> >2) Somehow the testflight provisioning profile didn't get installed on
>> the
>> >target ipad
>> >3) You compiled the app with the wrong profile, or the name you have in
>> >the
>> >standalone settings are not the same as what's specified in the profile
>> >(it
>> >will compile fine, but it won't install if this happens)
>> >
>> >I would go to your testflight control panel and see if it has any
>> >information on the ipad that you're trying to target.  Sometimes you get
>> a
>> >hint there.
>> >
>> >Also,
>> >
>> http://help.testflightapp.com/customer/portal/articles/829652-received-an-
>> >unable-to-download-application-message-what-does-this-mean-
>> >
>> http://help.testflightapp.com/customer/portal/articles/1305502-my-apps-are
>> >-failing-to-install-what-do-i-do-
>> >
>> http://help.testflightapp.com/customer/portal/articles/829905-one-of-my-te
>> >sters-cannot-install-a-build
>> >
>> >Also:
>> >
>> http://help.testflightapp.com/customer/portal/articles/829905-one-of-my-te
>> >sters-cannot-install-a-build
>> >
>> >
>> >On Sat, Jul 26, 2014 at 6:28 PM, Scott Rossi <scott at tactilemedia.com>
>> >wrote:
>> >
>> >> Hi List:
>> >>
>> >> I recently tried distributing an app for testing via TestFlightApp.com,
>> >> and when isnatlling the app on an iPad I get a recurring "Unable To
>> >> Download App" error.  Anybody out there know how to solve this?
>> >>
>> >> I'm pretty sure there's no issue with the mobile standalone itself
>> >>since I
>> >> can manually drag-install it onto my device via xCode, and it runs as
>> >> expected.  The provisioning is set up as ad hoc, I followed the
>> >>directions
>> >> posted in this forum thread
>> >> <http://forums.livecode.com/viewtopic.php?f=49&t=8380>, and TestFlight
>> >> isn't complaining about any errors at upload time.
>> >>
>> >> Using Apple's iPhone Config Utility to view console output, several
>> >>errors
>> >> are reported (but I never know which of these is "expected" and which
>> >>are
>> >> actual failures):
>> >> <Error>: 0x2d5000 stage_package: Could not peruse package at
>> >> /var/tmp/install_staging.3TSSY2/foo_extracted
>> >> <Error>: 0x2d5000 MobileInstallationInstall_Server: Could not stage the
>> >> package
>> >> <Error>: 0x3c1000 MobileInstallationInstallForLaunchServices: failed
>> >>with
>> >> -1
>> >> <Error>: 0x2d5000 handle_install_for_ls: API failed
>> >>
>> >> Any suggestions on how to get past this?
>> >>
>> >> Thanks & Regards,
>> >>
>> >> Scott Rossi
>> >> Creative Director
>> >> Tactile Media, UX/UI Design
>> >>
>> >>
>> >>
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>> >
>> >
>> >
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>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
>



-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."



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