Install Error With TestFlightApp?

Mike Kerner MikeKerner at roadrunner.com
Sat Jul 26 21:19:50 EDT 2014


Reverse order:
1) Yes, the SDK is for use with XCode
2) I've been using TF for distribution for a couple of years for our
internal corporate apps, and I have run into this before.  Actually, I just
ran into it this past week with the latest update of one of my apps.  In my
case (THIS time), it was #2 (TF profile wasn't installed), but I have had
both version and name issues.  For example, I changed the display name of
my app, and then mistakenly also changed the internal name to match the
display name (but didn't update the development cert).  The app compiled
just fine in LC, uploaded to TF just fine using MergTestApp, but then the
client device had a cow during the install.
3) How are you building the app for TF to distribute it?  I've always used
monte's mergTestApp.  When I do that, when the email goes to the target
device, the first link you have to click on installs the TF provisioning
profile, and then the the app goes in after that.


On Sat, Jul 26, 2014 at 9:10 PM, Scott Rossi <scott at tactilemedia.com> wrote:

> Thanks for the response.
>
> 1) Target version is fine (build setting is iOS6, device version is iOS7).
>
> 2) Not sure how the provisioning file can be handled separately from the
> app (I don't know enough about how TestFlight works).  I don't see
> anywhere on TestFlight that mentions uploading a provisioning file --
> maybe I missed something?
>
> 3) In my experience, xCode will prevent installation and display the
> entitlements error if a wrong name is used, or some other thing is amiss
> with the provisioning file.  But as I described, all appears to be fine
> when installing manually.  I also tried removing/replacing the
> provisioning file with a newly downloaded copy.
>
> I've already looked through the articles you mentioned, and it seems the
> only thing to do is submit a copy of the console log to TestFlight.
> Honestly, I was hoping somebody might already have some experience with
> this error, and have a way to address it.
>
> I see TestFlight offers some kind of SDK, but I'm guessing this only
> applies if you're using xCode to build your app?
>
> Thanks & Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
>
>
>
>
> On 7/26/14 5:37 PM, "Mike Kerner" <MikeKerner at roadrunner.com> wrote:
>
> >Are you able to install on other devices?
> >
> >The things that come to mind, first are:
> >1) The target version of ios is higher than the version of ios installed
> >on
> >the ipad
> >2) Somehow the testflight provisioning profile didn't get installed on the
> >target ipad
> >3) You compiled the app with the wrong profile, or the name you have in
> >the
> >standalone settings are not the same as what's specified in the profile
> >(it
> >will compile fine, but it won't install if this happens)
> >
> >I would go to your testflight control panel and see if it has any
> >information on the ipad that you're trying to target.  Sometimes you get a
> >hint there.
> >
> >Also,
> >
> http://help.testflightapp.com/customer/portal/articles/829652-received-an-
> >unable-to-download-application-message-what-does-this-mean-
> >
> http://help.testflightapp.com/customer/portal/articles/1305502-my-apps-are
> >-failing-to-install-what-do-i-do-
> >
> http://help.testflightapp.com/customer/portal/articles/829905-one-of-my-te
> >sters-cannot-install-a-build
> >
> >Also:
> >
> http://help.testflightapp.com/customer/portal/articles/829905-one-of-my-te
> >sters-cannot-install-a-build
> >
> >
> >On Sat, Jul 26, 2014 at 6:28 PM, Scott Rossi <scott at tactilemedia.com>
> >wrote:
> >
> >> Hi List:
> >>
> >> I recently tried distributing an app for testing via TestFlightApp.com,
> >> and when isnatlling the app on an iPad I get a recurring "Unable To
> >> Download App" error.  Anybody out there know how to solve this?
> >>
> >> I'm pretty sure there's no issue with the mobile standalone itself
> >>since I
> >> can manually drag-install it onto my device via xCode, and it runs as
> >> expected.  The provisioning is set up as ad hoc, I followed the
> >>directions
> >> posted in this forum thread
> >> <http://forums.livecode.com/viewtopic.php?f=49&t=8380>, and TestFlight
> >> isn't complaining about any errors at upload time.
> >>
> >> Using Apple's iPhone Config Utility to view console output, several
> >>errors
> >> are reported (but I never know which of these is "expected" and which
> >>are
> >> actual failures):
> >> <Error>: 0x2d5000 stage_package: Could not peruse package at
> >> /var/tmp/install_staging.3TSSY2/foo_extracted
> >> <Error>: 0x2d5000 MobileInstallationInstall_Server: Could not stage the
> >> package
> >> <Error>: 0x3c1000 MobileInstallationInstallForLaunchServices: failed
> >>with
> >> -1
> >> <Error>: 0x2d5000 handle_install_for_ls: API failed
> >>
> >> Any suggestions on how to get past this?
> >>
> >> Thanks & Regards,
> >>
> >> Scott Rossi
> >> Creative Director
> >> Tactile Media, UX/UI Design
> >>
> >>
> >>
> >> _______________________________________________
> >> use-livecode mailing list
> >> use-livecode at lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> >
> >
> >
> >--
> >On the first day, God created the heavens and the Earth
> >On the second day, God created the oceans.
> >On the third day, God put the animals on hold for a few hours,
> >   and did a little diving.
> >And God said, "This is good."
> >_______________________________________________
> >use-livecode mailing list
> >use-livecode at lists.runrev.com
> >Please visit this url to subscribe, unsubscribe and manage your
> >subscription preferences:
> >http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
>
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
>



-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."



More information about the use-livecode mailing list