HTML5 Campaign Update: 20% Tipping Point Achieved

Kevin Miller kevin at livecode.com
Wed Jul 16 13:02:55 CEST 2014


I don¹t want to sound complacent because I¹m really not. However it may be
worth remarking that our previous Kickstarter campaign was in a similar
position at this stage. There may be a long way to go. But we can do this.

Kind regards,

Kevin

Kevin Miller ~ kevin at livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can code




On 16/07/2014 05:21, "Peter Haworth" <pete at lcsql.com> wrote:

>Maybe the Kickstarter 15% commission?  The Kickstarter plus is the larger
>audience though.  Looking at the current HTML5 campaign, it's a long way
>off making its' goal right now so the larger audience may have been
>needed.
>
>
>The campaign is about half way though as of today.  At the current run
>rate, they'll fall around $238k short of the goal, need about $21k per day
>in donations to make it (they had around $1000 today), and another 751
>donors at the current average donation of $418. Things can and do change
>very quickly, especially in the final few days of a campaign, but those
>numbers don't look good.
>
>As for the refund, it's not really any different than Kickstarter.  They
>don't charge your credit card unless the campaign makes it's goal  I think
>RunRev are taking the donations immediately and saying they can choose to
>return them if they don't meet their goal. Or not, which may be, as you
>say, what is frightening some people off.
>
>Pete
>lcSQL Software <http://www.lcsql.com>
>Home of lcStackBrowser <http://www.lcsql.com/lcstackbrowser.html> and
>SQLiteAdmin <http://www.lcsql.com/sqliteadmin.html>
>
>
>On Tue, Jul 15, 2014 at 4:25 PM, Kay C Lan <lan.kc.macmail at gmail.com>
>wrote:
>
>> On Tue, Jul 15, 2014 at 10:23 PM, Heather Laine <heather at runrev.com>
>> wrote:
>> > We need YOUR SUPPORT to keep this campaign on track for its target. If
>> you have ideas for promoting it or suggestions as to what more we could
>>be
>> doing, please let us know!
>>
>> The previous campaign was part of KickStarter, this one is not. I'm
>> just wondering why it was decided not to go via KickStarter again;
>> they are a known entity and have a huge audience with most people very
>> comfortable with the rules of play. Runrev's rules are noticeably
>> different and I'm wondering if some people are shying away when they
>> read 'we reserve the right to refund pledges' (I'm paraphrasing).
>>
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