Conflicting paths
Jim Hurley
jhurley0305 at sbcglobal.net
Sat Jul 12 08:56:52 EDT 2014
Hi Richard,
I think I'm missing something.
Why construct the circle (or ellipse) by setting points of a graphic when the graphic oval tool produces a much better result?
No matter how many points I use when I set the points of a graphic, I still get jaggies.
P.S.
I tried to include a sample stack from Dropbox but I keep getting "No such card"
I tried in the msg box:
go url "https://www.dropbox.com/s/pq4lrjftumx4mym/EllipseInAbox.rev"
And I get "no such card"
I used to be able to do this--like so many other things.
Jim
>
> ------------------------------
>
> Message: 4
> Date: Fri, 11 Jul 2014 09:07:30 -0700
> From: Richard Gaskin <ambassador at fourthworld.com>
> To: use-livecode at lists.runrev.com
> Subject: Re: Conflicting paths
> Message-ID: <53C00BC2.1000502 at fourthworld.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Mark Wieder wrote:
>
>> Jacque-
>>
>> Thursday, July 10, 2014, 5:10:40 PM, you wrote:
>>
>>> Mark Wieder recently added points to the standard graphic objects. But
>>> until that gets into the engine, I can't think of an easy way to create
>>> them.
>>
>> That should be in the next release of LC 6.7. Ovals aren't included
>> yet because I hadn't figured out how to deal with them at that point.
>> If my latest pull request can get accepted before the next release
>> then you'll be able to use the effective points of ovals as well.
>
> A circle is defined as an infinite number of points a given distance
> from a given point.
>
> Of course you won't be returning an infinite number of points, but even
> every pixel might be a bit much for some needs.
>
> How will you determine the level of granularity to use in returning
> those points?
>
> Could it be adjustable by the user?
>
> --
> Richard Gaskin
> Fourth World
> LiveCode training and consulting: http://www.fourthworld.com
> Webzine for LiveCode developers: http://www.LiveCodeJournal.com
> Follow me on Twitter: http://twitter.com/FourthWorldSys
>
>
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