Conflicting paths
Mike Bonner
bonnmike at gmail.com
Fri Jul 11 01:55:42 EDT 2014
oops, didn't put the -- on a couple of comments, but should be
decipherable. DOH
On Thu, Jul 10, 2014 at 11:54 PM, Mike Bonner <bonnmike at gmail.com> wrote:
> This is similar to walts, but doesn't handle angles. It sets the points
> of a preexisting line grc. Just hated not to post it after figuring it
> out, but stick with walts.
>
> Heres the quicky code anyway..
>
> local sxOffset,syOffset,sSegments,sxradius,syRadius
> constant totalRadians=6.283185
> on mouseUp
> put 360 into sSegments -- segments desired
> put 50 into sxRadius x radius
> put 30 into syRadius y radius
> put item 1 of the loc of this card into sxOffset -- just chooses the
> center of the card as the center of the oval
> put item 2 of the loc of this card into syOffset
> put totalRadians / sSegments into tFactor -- the factor in radians
> based on the number of segments desired
> repeat with i = 1 to sSegments + 1
> put sxOffset + sxradius * cos(i*tFactor) & comma & syoffset +
> syRadius * sin(i*tfactor) & cr after tpointslist
> end repeat
> delete the last char of tPointslist
> set the points of grc "testgrc" to tPointslist
> end mouseUp
>
>
> On Thu, Jul 10, 2014 at 11:49 PM, Scott Morrow <
> scott at elementarysoftware.com> wrote:
>
>> Nice!
>>
>> —
>> Scott Morrow
>>
>> On Jul 10, 2014, at 10:27 PM, Walt Brown <walter.h.brown at gmail.com>
>> wrote:
>>
>> > Sorry, I wasn't aware that attachments didn't follow thru. See if this
>> > works:
>> >
>> > https://www.dropbox.com/s/xxdfiuvzlblweoe/wbOvalOrbiter.zip
>> >
>> >
>> > On Fri, Jul 11, 2014 at 1:15 AM, Richmond <richmondmathewson at gmail.com>
>> > wrote:
>> >
>> >> On 11/07/14 04:08, Walt Brown wrote:
>> >>
>> >>> Here's a quickie stack I wrote after reading Richmond's email, which
>> >>> creates a set of points in an oval and then sends a planet around. The
>> >>> oval
>> >>> can be set to width (k), height (h), and angle (theta). Written in
>> 5.5.5.
>> >>> Embedded in it is a stack script which contains the angled ellipse
>> >>> calculation x = h + (a*cos(t) * cos(theta)) - (b*sin(t) *
>> sin(theta)), y =
>> >>> k + (a*cos(t) * sin(theta)) + (b*sin(t) * cos(theta)). Play.
>> >>>
>> >>
>> >> Jolly nice; especially if we had the link to download the stack :/
>> >>
>> >> Richmond.
>> >>
>> >>
>> >>
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