Conflicting paths
Walt Brown
walter.h.brown at gmail.com
Thu Jul 10 21:08:53 EDT 2014
Here's a quickie stack I wrote after reading Richmond's email, which
creates a set of points in an oval and then sends a planet around. The oval
can be set to width (k), height (h), and angle (theta). Written in 5.5.5.
Embedded in it is a stack script which contains the angled ellipse
calculation x = h + (a*cos(t) * cos(theta)) - (b*sin(t) * sin(theta)), y =
k + (a*cos(t) * sin(theta)) + (b*sin(t) * cos(theta)). Play.
On Thu, Jul 10, 2014 at 8:10 PM, J. Landman Gay <jacque at hyperactivesw.com>
wrote:
> On 7/10/2014, 12:43 PM, Richmond wrote:
>
>> I have a wobbly hand: or wobbly enough that I cannot draw
>> an oval graphic to use as a path in a stack that doesn't look
>> horrible.
>>
>> Does anybody have any tips on how to make an oval path with points
>>
>> [that means, before you all rush to point something out, that
>> the oval object is no use at all]
>>
>> that doesn't look like it has been drawn by a middle-aged dipsomaniac?
>>
>
> Mark Wieder recently added points to the standard graphic objects. But
> until that gets into the engine, I can't think of an easy way to create
> them.
>
> I suppose you could draw out an oval with a 3 or 4 pixel line width, and
> then write a little script to record the mouseloc when you hit the return
> key, or something similar. That would allow you to carefully position the
> mouse before recording each loc. Then with some editing you could use that
> list as the point list.
>
> It's not exactly how I'd want to spend my time though.
>
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
>
>
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