Kill Messages
dunbarx at aol.com
dunbarx at aol.com
Thu Apr 10 12:01:34 EDT 2014
Most times these things can be solved by rethinking, And I say this having no idea what you were thinking. Try this in the card script:
on arrowKey var
if keysDown() = 65363 then
set the loc of btn 1 to item 1 of the loc of img 1 + 1 & "," & item 2 of the loc of img 1
end if
end arrowKey
Note this can be done with a rawKeyDown handler just as well.
Craig Newman
-----Original Message-----
From: Ray <ray at linkit.com>
To: use-livecode <use-livecode at lists.runrev.com>
Sent: Thu, Apr 10, 2014 11:41 am
Subject: Kill Messages
I've written a handler which nudges a selected image when an arrow key
is pressed. The problem is if the user holds the arrow key down for a
few seconds the messages get backed up. When the user finally lets the
arrow key up the object keeps nudging across the screen.
I've tried to stop the nudging with the keysDown() function but not
having any luck. I need some way to detect there are no keys down and
kill any messages which have been backed up.
Ray Horsley
LinkIt! Software
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