6.5 Problem

Paul Hibbert paulhibbert at mac.com
Sat Nov 30 22:54:24 CET 2013


Both the latest newsletter and a new 6.5.0 lesson quote "useDeviceResolution", so it seems something is out of sync.

useDeviceResolution fails on LC6.5.0 with iPhone iOS 7 and OS X so it doesn't appear to be lurking under the hood. iphoneUseDeviceResolution works as expected on iOS.

Links:
Newsletter: http://newsletters.livecode.com/november/issue162/newsletter4.html
Lesson: http://lessons.runrev.com/s/lessons/m/15262/l/156530-how-do-i-support-different-device-screen-densities

Paul


On 2013-11-30, at 1:39 PM, Roger Eller <roger.e.eller at sealedair.com> wrote:

> I agree.  In fact, I have brought it up before, and even at the RunRevLIVE
> conference.  All of the iphoneThisAndThat names were selected before
> Android was a real consideration.  For the record, someone who's name
> rhymes with Waddingham <g> wanted to use a more generic naming convention,
> but was over-ruled.
> 
> ~Roger
> On Nov 30, 2013 4:16 PM, "Colin Holgate" <coiin at verizon.net> wrote:
> 
>> That’s strange, given that the multiple density features are Android too,
>> 
>> 
>> On Nov 30, 2013, at 4:12 PM, Monte Goulding <monte at sweattechnologies.com>
>> wrote:
>> 
>>>> It probably should be called mobileUseDeviceResolution.
>>> 
>>> It's iOS only at the moment as far as I know.
>> 
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