iOS Image/Sprite Animation?
Ray
ray at linkit.com
Wed Nov 27 17:58:25 EST 2013
Scott,
I'm just finishing an animation program and Livecode has served us well
as a platform for this. We're not using different images for each
frame, yet, but we're doing a lot of other creative things like rotating
images, changing their dimensions and changing their opacity (fade in
and out) and I'd be happy to share this with you if you think it would help.
We've had good results taking snapshots of images on the fly so you
might consider doing this before you start playing your animation. This
might eliminate your speed issues.
Ray
On 11/27/2013 5:34 PM, Scott Rossi wrote:
> What exactly are you trying to animate? If you provide some details, a
> suggestion might be easier.
>
> If you're not already, look at the acceleratedRendering property and the
> layerMode of the object/s you're trying to animate.
>
> If you're replacing frames of a rectangular region, you might be able to
> manually update an image object using the individual frames of the
> animation.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
>
>
>
>
> On 11/27/13 2:06 PM, "Rick Harrison" <harrison at all-auctions.com> wrote:
>
>> Hi there,
>>
>> I¹m trying to do what I at first thought to
>> be some simple image/sprite animations
>> on iOS.
>>
>> I started out with the idea of using a
>> Quicktime movie. I thought maybe I¹d
>> use 2 or three of them.
>>
>> Turns out one can only display 1 movie
>> at a time in iOS, and the movie always
>> has to be on the top layer under iOS.
>> That killed that idea. :-(
>>
>> I then thought about converting my
>> movie to an animated gif. It is 240
>> frames, and runs very slowly.
>> Anyway to speed it up?
>>
>> I then looked at the custom icon type
>> animation, but alas icons can only be
>> 128 by 128 pixels. My image needs to
>> be 608 by 342 pixels, so that kills that
>> idea.
>>
>> I looked at setting one image to the
>> contents of another one, but then
>> noticed the routine uses:
>> put URL VarImageName into image VarImageDisplay of card 1
>> which loads images from the disk which
>> is also too slow!
>>
>> I know I can¹t be the only one who has
>> run into this situation before. What
>> do you more experienced animators
>> recommend?
>>
>> Thanks in advance!
>>
>> Rick
>>
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>
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