iOS Image/Sprite Animation?

Scott Rossi scott at tactilemedia.com
Wed Nov 27 17:34:36 EST 2013


What exactly are you trying to animate?  If you provide some details, a
suggestion might be easier.

If you're not already, look at the acceleratedRendering property and the
layerMode of the object/s you're trying to animate.

If you're replacing frames of a rectangular region, you might be able to
manually update an image object using the individual frames of the
animation.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 11/27/13 2:06 PM, "Rick Harrison" <harrison at all-auctions.com> wrote:

>Hi there,
>
>I¹m trying to do what I at first thought to
>be some simple image/sprite animations
>on iOS.  
>
>I started out with the idea of using a
>Quicktime movie.  I thought maybe I¹d
>use 2 or three of them.
>
>Turns out one can only display 1 movie
>at a time in iOS, and the movie always
>has to be on the top layer under iOS.
>That killed that idea.  :-(
>
>I then thought about converting my
>movie to an animated gif.  It is 240
>frames, and runs very slowly.
>Anyway to speed it up?
>
>I then looked at the custom icon type
>animation, but alas icons can only be
>128 by 128 pixels.  My image needs to
>be 608 by 342 pixels, so that kills that
>idea.
>
>I looked at setting one image to the
>contents of another one, but then
>noticed the routine uses:
>put URL VarImageName into image VarImageDisplay of card 1
>which loads images from the disk which
>is also too slow!
>
>I know I can¹t be the only one who has
>run into this situation before.  What
>do you more experienced animators
>recommend?
>
>Thanks in advance!
>
>Rick
>
>_______________________________________________
>use-livecode mailing list
>use-livecode at lists.runrev.com
>Please visit this url to subscribe, unsubscribe and manage your
>subscription preferences:
>http://lists.runrev.com/mailman/listinfo/use-livecode
>






More information about the use-livecode mailing list