iOS Image/Sprite Animation?
harrison at all-auctions.com
Wed Nov 27 23:06:56 CET 2013
I’m trying to do what I at first thought to
be some simple image/sprite animations
I started out with the idea of using a
Quicktime movie. I thought maybe I’d
use 2 or three of them.
Turns out one can only display 1 movie
at a time in iOS, and the movie always
has to be on the top layer under iOS.
That killed that idea. :-(
I then thought about converting my
movie to an animated gif. It is 240
frames, and runs very slowly.
Anyway to speed it up?
I then looked at the custom icon type
animation, but alas icons can only be
128 by 128 pixels. My image needs to
be 608 by 342 pixels, so that kills that
I looked at setting one image to the
contents of another one, but then
noticed the routine uses:
put URL VarImageName into image VarImageDisplay of card 1
which loads images from the disk which
is also too slow!
I know I can’t be the only one who has
run into this situation before. What
do you more experienced animators
Thanks in advance!
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