AnimationEngine pending messages

Thomas McGrath III mcgrath3 at
Sun May 26 08:58:39 EDT 2013


All I can say is that when I was working on this project it seemed to be a natural thing to look for. Every time I would go to a new card the same scripts would run and animate "image 1" but If I went to the next card before the current card animation was done it would then build up on top of the new cards animation of image 1. So when I specifically targeted the name of image 1 (which was different on each card) then it no longer built up. In this case it would have been a no brainer that when I wanted to skip quickly through the cards that I could clear the messages from the previous cards animation sequence.



-- Tom McGrath III
mcgrath3 at

On May 26, 2013, at 7:38 AM, Malte Brill <revolution at> wrote:

> Hey Tom,
> Should be adding an aeCancelAllAEMessages command? Sounds like something that could be useful…
> Cheers,
> Malte
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