Heirarchy and where the mouseUp signal is detected.
Randy Hengst
iowahengst at mac.com
Wed May 15 15:33:40 EDT 2013
Hi Richmond,
How about putting all this in the card script? And put nothing in the button.
on kindOfAnimal
if fld "FF" contains "dog" then
put "cat" into fld "FF"
else
put "dog" into fld "FF"
end if
end kindOfAnimal
on colorOfText
if the textColor of fld "FF" is "green" then
set the textColor of fld "FF" to "red"
else
set the textColor of fld "FF" to "green"
end if
end colorOfText
on mouseUp
kindOfAnimal
colorOfText
end mouseUp
be well,
randy
-----
On May 15, 2013, at 2:19 PM, Richmond wrote:
> The reasons for this are probably fairly basic.
>
> I have a wee stack that contains a fld "FF" containing the text "dog",
>
> and a button "Button" containing this script:
>
> on mouseUp
> if fld "FF" contains "dog" then
> put "cat" into fld "FF"
> else
> put "dog" into fld "FF"
> end if
> end mouseUp
>
> [sophisticated stuff it ain't]
>
> and the single card contains this script:
>
> on mouseUp
> if the textColor of fld "FF" is "green" then
> set the textColor of fld "FF" to "red"
> else
> set the textColor of fld "FF" to "green"
> end if
> end mouseUp
>
> Now, split me, but I thought that if I clicked anywhere on the card the cardScript would fire, including on the button,
>
> BUT, deuced inconvenient, clicking on the button only fires the buttonScript, and clicking anywhere on the card, outwith the button fires the cardScript.
>
> and I was hoping that a buttonClick would fire both the cardScript and the buttonScript.
>
> Does anybody know how to effect this?
>
> Richmond.
>
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