LC Community - Script Limits

Richmond richmondmathewson at gmail.com
Wed Jun 12 16:14:42 EDT 2013


On 06/12/2013 11:03 PM, J. Landman Gay wrote:
> On 6/12/13 2:52 PM, Richmond wrote:
>> On 06/12/2013 10:34 PM, Geoff Canyon wrote:
>>> 6,000 lines of scripts that you set in the development environment?
>>> That's
>>> normal. 6,000 lines of scripts that you execute with "do" or that 
>>> you set
>>> as scripts within the standalone? That's unusual (in LC).
>>
>> I have 6,000 lines under an image that has an identity problem and
>> thinks its a button (well, I have
>> buckets of the things), now I have all sorts of rawKeyDowns that send
>> "mouseDown" and "mouseUp"
>> signals to those images.
>>
>> Obviously (!?&*) when I spin each version of my thing off from its stack
>> as standalones those scripts get
>> rolled up inside the standalones.
>
> Script limits apply/applied only to scripts created on the fly within 
> standalones. Scripts written in the IDE have never had limits. A 
> standalone can now issue a "do" command with a script of more than 10 
> lines. It couldn't before.
>

Thanks for a super, clear and concise explanation.

Richmond.




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