First App rejected for odd reasons
Scott Rossi
scott at tactilemedia.com
Mon Jun 3 15:10:55 EDT 2013
I wonder if there's something else going on with the size limitation. I routinely download games that are 300, 400, 500MB in size all the time (even more sometimes).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
-------- Original message --------
Subject: Re: First App rejected for odd reasons
From: Thomas McGrath III <mcgrath3 at mac.com>
To: How to use LiveCode <use-livecode at lists.runrev.com>
CC:
Roger,
I was hoping to have to avoid that. It seems that 80 MB is the max limit which seems crazy to me. I can't seem to reclaim any of the memory from reducing from 2048 down to 1024 and that bother me. I was hoping to find out why that is happening. But I will have to rewrite this to reference the images to get this down below 80 I think.
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgrath3 at mac.com
On Jun 3, 2013, at 2:19 PM, Roger Eller <roger.e.eller at sealedair.com> wrote:
> Can you make the images referenced from a URL, or must they be included in
> the app?
>
> ~Roger
>
> On Mon, Jun 3, 2013 at 2:17 PM, Thomas McGrath III <mcgrath3 at mac.com> wrote:
>
>> Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am
>> still getting a Binary rejection for Three of the four reasons:
>>
>> Invalid Executable Size - Your app's executable file
>> 'GospelOfMark.app/GospelOfMark' is a size of 243446992 bytes, which exceeds
>> the maximum allowed size of 80 MB. Abnormally large executable files are
>> often the result of using a development environment that stores excessive
>> or unnecessary data in the compiled binary. You may need to contact your
>> tool vendor for assistance if your app was built with a developer tool
>> other than Xcode. If your app was built using Xcode, you may contactApple
>> Developer Technical Support if you need assistance.
>>
>> Though you are not required to fix the following issues, we wanted to make
>> you aware of them:
>>
>> Missing Push Notification Entitlement - Your app appears to include API
>> used to register with the Apple Push Notification service, but the app
>> signature's entitlements do not include the "aps-environment" entitlement.
>> If your app uses the Apple Push Notification service, make sure your App ID
>> is enabled for Push Notification in the Provisioning Portal, and resubmit
>> after signing your app with a Distribution provisioning profile that
>> includes the "aps-environment" entitlement. See "Provisioning and
>> Development" in the Local and Push Notification Programming Guide for more
>> information. If your app does not use the Apple Push Notification service,
>> no action is required. You may remove the API from future submissions to
>> stop this warning. If you use a third-party framework, you may need to
>> contact the developer for information on removing the API.
>>
>> Non-PIE Binary - The executable 'GospelOfMark.app' is not a Position
>> Independent Executable. Please ensure that your build settings are
>> configured to create PIE executables. For more information, refer to
>> Technical Q&A QA1788 - Building a Position Independent Executable
>>
>>
>>
>> Tom
>>
>> -- Tom McGrath III
>> http://lazyriver.on-rev.com
>> mcgrath3 at mac.com
>>
>>
>> _______________________________________________
>> use-livecode mailing list
>> use-livecode at lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
_______________________________________________
use-livecode mailing list
use-livecode at lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode
More information about the use-livecode
mailing list