Memory usage

J. Landman Gay jacque at hyperactivesw.com
Fri Jul 5 15:18:23 EDT 2013


On 7/5/13 8:00 AM, Bernard Devlin wrote:
> Jacques,
>
> Since your client has the requirement of no externals, I think there is
> still one way to encrypt the data, using nothing but the engine.
>
> Isn't it the case that if you store data as custom properties in
> password-protected stacks that the custom property data is encrypted?
>
> I think you can put a whole object into a custom property.  Thus your
> players could be stored as custom properties, then the password set on the
> stacks, and those stacks stored to disk. When loaded from disk, and
> unencrypted, the player could be moved out of the custom property (and the
> property deleted) onto a card.

I'd need to store entire stacks that have been downloaded on demand from 
a server. They are already encrypted with a password, so I'd just need 
to save them to the temp folder directly.

My plan is to wait to see if there's actually a problem at all (seems 
like there may not be.) If I need to, I'll tell the client what their 
options are: we either store the stacks in temp, or re-download.

-- 
Jacqueline Landman Gay         |     jacque at hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com




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