Pilots required
Mike Kerner
MikeKerner at roadrunner.com
Wed Jul 3 14:05:21 EDT 2013
Yeah, since I'm usually the only one on late, a bot was my next suggestion
(after the list of others I've sent).
This really is getting to be a good little game.
On Wed, Jul 3, 2013 at 1:38 PM, John Craig <john at splash21.com> wrote:
> All the clients can do is request a change of heading, target speed, fire,
> refuel, shield, etc. The server validates the requests, detects
> collisions, updates co-ordinates, etc. then sends the data to each client.
> The communication is all via UDP sockets. It's only been tested with a
> few people playing, so I'm not sure what it's limitations are yet - maybe I
> need to set up a bot that can connect and play then start several bot
> instances..
>
> The current client stack is available at https://drive.google.com/**
> folderview?id=0B_**yStO6pph2XWjZDUEtmZmMzTEk&usp=**sharing<https://drive.google.com/folderview?id=0B_yStO6pph2XWjZDUEtmZmMzTEk&usp=sharing>
>
> Feel free to have a poke at the code :D
>
>
>
> On 03/07/2013 17:03, Mark Talluto wrote:
>
>> Most impressive. Would you reveal more about the architecture of the
>> game? I am curious about your server/client implementation. Are the
>> clients reporting their positions to the server and the server
>> redistributes the data to the other clients? Or are the positions coming
>> from the server and the clients are displaying those positions? This is
>> all very interesting.
>>
>>
>> Best regards,
>>
>> Mark Talluto
>> canelasoftware.com
>>
>>
>> On Jul 3, 2013, at 3:53 AM, John Craig <john at splash21.com> wrote:
>>
>> Thanks, Mark. LiveCode is continuing to impress me with with each
>>> addition the team makes. This game is running from a server - we are both
>>> connected remotely and I had to turn the speed down a few notches after the
>>> latest tweak - it was just too fast to play sensibly! I'm really looking
>>> forward to the new sprite layer mode and physics engine - so many
>>> possibilites :D
>>>
>>> Dog fight on the latest version of the demo with speed cranked down;
>>> http://youtu.be/65EcxAWrRvk
>>>
>>> Example running too quickly (it's great that LiveCode is capable of this
>>> and that we had to crank things down);
>>> http://youtu.be/nFEwaEO3zbc
>>>
>>> We also tried at x3 speed - which was just ridiculous...
>>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
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>
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On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
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